The Art of D&D (Part 1) (2024)

Do you recognize these names: Caldwell, Elmore, Easley, Fields, and Parkinson? If not, I’ll bet you’d recognize their work. These were arguably the most prolific and popular artists in D&D during the 1980s and 90s. Most of the D&D manuals, source books, adventures, novels and magazines of the 80s and early 90sfeatured the works of one of these five artists on their covers.

Each edition of D&D had a different type of art that was unique to that version of the game. Art of the original D&D consisted of a lot of line drawings. They were two dimensional and simple. With AD&D, the art was taken to a whole new level. It took on a realism that was, until then, uncharacteristic in role-playing games. Artists working to illustrate AD&D understood that just because dragons don’t really exist doesn’t mean they can’t be depicted as if they do.

This realistic approach was applied to more than the monsters. The heroes of various races and classes were shown battling these monsters of fantasy. You believed that this scene could really exist. The details were exquisite. The weapons and armor were authentic and accurate. With these works gracing the covers for D&D rule books, modules, magazines and novels it made you want to buy these books.

The artistic giants of AD&D were, unfortunately, left behind when the game was reinvented as 3e D&D. The artistic direction changed. I’m sure money was a factor and I’m sure there were internal politics. I don’t know all of the details and I wouldn’t bore you with them if I did, but 3e D&D paid less attention to the art and more attention to the new rules. Just look at the covers of the 3e books. For the first time they didn’t depict dragons or adventurers.

In the heyday of AD&D Caldwell, Elmore, Easley, Fields, and Parkinson were the best of the best. The images that these five created set the stage for D&D. You’d look at the heroes in their paintings and think, that’s what I want my character to look like. They were cool.

Clyde Caldwell

A lot of old school gamers will remember Caldwell’s work from the covers of the Gazetteer adventures. He did a lot of work for the Forgotten Realms too, including the memorable cover for the novel “Curse of the Azure Bonds.” But for me, the work I’ll always remember Caldwell for are the covers of the original Ravenloft and Ravenlot II adventures.

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Larry Elmore

If you’re a fan of Dragonlance then you know the work of Larry Elmore. He painted the covers for all the early novels. This was in fact my introduction to his work. Although I never really got into the Dragonlance setting of the books, the cover art always fascinated me.

Elmore’s attention to detail was unmatched by his peers. When I created new characters I often looked to his work to draw inspiration. When I found a painting I liked I’d make a PC who fit that image.

In addition to Dragonlance, Elmore may be remembered by the some of the older games for painting the cover of the original red D&D boxed set.

My favourite Elmore work has always been the cover for the first Dragonlance novel, “Dragons of Autumn Twilight.”

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Fred Fields

Of these five giants, Fields is the one whose work I liked the least. It was still great, don’t get me wrong, but there was something about his style that I didn’t care for. Of all his work, my favourite is the cover for the novel “Red Wizards.”

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Keith Parkinson

On October 26, 2005, Keith Parkinson lost his battle with Leukemia and died. He was 47 years old. I was shocked to learn of his death when I was researching this article. The man may be gone, but his work will live on.

The covers for the Bloodstone modules have been favourites of mine for years, but Parkinson’s work “Lone Watch,” used as the cover for Dragon magazine #137whichfeatured a Ranger atop the lizard is probably my favouriteof all hisworks.

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Jeff Easley

No one painted dragons like Easley. Many tried, but he was the master. TSR knew that when your game is called Dungeon’s & Dragons you need to get the artist who paints dragons the best to represent your product. Easley’s work was everywhere.

When the AD&D hardcover source books were given new covers in the early 80s, Easley painted new ones for every book including the PHB, DMG and Monster Manual. He also painted the covers for most of the AD&D 2nd ed. books too. You couldn’t pick up an official rule book with seeing one of Easley’s painting. He was probably the most prolific of these five artists.

With an artist who produced so much it’s hard to pick just one favourite. The first Easley cover I ever saw was for the AD&D Monster Manual, so this is one of my favourites. I also really liked the AD&D 2nd ed DMG cover.

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With so many artists producing work for D&D over the years, I can’t even guess at how much is actually out there. The internet makes finding these works easier and easier. As with any artistic discussion there’s never a right or wrong answer. I’ve shared some of my favourites and encourage you to do the same. I’ll be doing a follow-up to this article in December. At that time I look at the D&D art that was produced in the wake of these five masters, including the works currently on the cover of the 4e books.

Additional Resources

Clyde Caldwell

Jeff Easley

Larry Elmore

Fred Fields

Keith Parkinson

Be sure to check out our follow-up post: and.

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The Art of D&D (Part 1) (2024)

FAQs

How much HP should a level 1 DnD character have? ›

At level one, a character's maximum hit points is the maximum roll of their class's hit die plus their Constitution modifier. The barbarian class's hit die is a d12, and its maximum roll is 12. Your hit point maximum is 8. So, your hit point maximum is 8.

Should you start at level 1 in DnD? ›

The best level to start a D&D campaign depends on factors like player experience and campaign tone. Level 1 is excellent for beginners, offering a gradual introduction. Level 3, with subclasses, suits experienced players, skipping early monotony and diving straight into engaging gameplay.

Is D&D hard to get into? ›

Whilst not the most complicated tabletop RPG out there, learning D&D will still take some time if you've never played a TRPG before. Dungeons & Dragons 5E relies on improvisation as much as it does dice rolls, so everyone can start playing straight away and mete out the rules over a series of sessions.

What is the highest HP enemy in D&D? ›

1 Tarrasque

Similar to the Kraken, it also has the ability to swallow creatures whole. All of its attacks are powerful, and its defense is very high with an armor class of 25. The Tarrasque has about 676 hit points.

What is the average human HP in D&D? ›

Average Hit Points of a D&D Character
level25%75%
53248
63857
74466
85075
16 more rows
Sep 28, 2020

What is the hardest class to play in D&D? ›

Every D&D Class, Ranked By Difficulty
  1. 1 A Sorcerer Is Strong But By No Means Simple.
  2. 2 Wizard May Be The Most Powerful Of Them All. ...
  3. 3 Bard Excels In Many Areas But Requires Some Skill. ...
  4. 4 Druid Is As Complex Or As Simple As The Player Makes It. ...
  5. 5 Artificer Is Best For Those Who Think Ahead. ...
Jun 19, 2022

What is the weakest DND class? ›

The Ranger has earned itself a bad name and many regard it as the worst class in 5e, as many of its abilities are highly situational. Natural Explorer and Favored Enemy only provide benefits related to specific terrain or creatures, respectively.

What is the best starter class in DnD? ›

Every Dungeons & Dragons Class, Ranked For Beginners
  • 7 Bards Are The Best All-Arounders. ...
  • 6 Monks Are Fast And Deadly. ...
  • 5 Rangers Hail From The Wilds. ...
  • 4 Warlocks Barter With Strange Beings. ...
  • 3 Rogues Are Stealthy And Deadly. ...
  • 2 Barbarians Go Wild In Combat. ...
  • 1 Fighters Are As Straightforward As It Gets.
Sep 25, 2022

Can I play D&D starter set alone? ›

Yes, you can play DND by yourself! Playing solo offers a unique and exciting experience that allows you to delve into the world of Dungeons and Dragons, even if you don't have a group of adventurers to join you.

Can you lose levels in D&D? ›

There are no rules for losing levels. Previous editions of D&D had rules for that, but they're not remembered very fondly. You're free to do whatever you like in your own games including adding, changing or removing rules and exploring specific themes. Just make sure it's something your players want to do.

Can I be God in D&D? ›

There is no mechanical path to godhood in D&D. But then, that doesen´t really matter. What matters is what setting(aka world) your character is in and what your Dungeon Master thinks about that possibility, especially relating to the story or themes they have planned.

Am I too old for D&D? ›

If this question is for yourself, then go for it. you are (almost) never too old. As long as you have imagination, and an open mind, then that's all you need to start. A good DM/GM (Dungeon/ Game master) can help guide you into the game and have fun doing so.

Do you roll for HP at level 1 DnD? ›

Your level 1 HP is your CON modifier + the max roll of your hit die.

How much HP does a level 1 fighter have? ›

Fighters start with 8 HP, Magic-Users 4 HP, Clerics 6, and so on. All subsequent higher-level attainment HPs are rolled for by the book.

How much HP do you gain per level in DnD? ›

Each time you gain a level, you gain 1 additional Hit Die. Roll that Hit Die, add your Constitution modifier to the roll, and add the total to your hit point maximum.

How much HP does a LVL 1 wizard have? ›

Wizards get a d6 for hit points. All characters add their constitution modifier every time they level up. All characters also start with max hp at level 1. So at level 1, you get 6+con modifier, which I'm guessing is +2 for you, so 8.

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